Imperial Struggle. DEVIR
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  • Imperial Struggle.
  • Imperial Struggle.
  • Imperial Struggle.

Imperial Struggle. DEVIR

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In 1697, the Sun King, Louis XIV, emerged from a decade of war with his continental ambitions still unsatisfied. Meanwhile, King William III of England was comfortable on his throne.

€60.00
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Data sheet

Language
Spanish
Age
From 14 years old
Gameplay time
2 - 4 h
Number of players
2 players
Card size
63,5 x 88 (67 cartas)
Release year
2020
Publisher
Devir
Author
Ananda Gupta, Jason Matthews
Mechanics
Wargame
Theme
Historical
Complexity
Hard
New

📜 Description


In 1697, the Sun King, Louis XIV, emerged from a decade of war with his continental ambitions still unsatisfied. Meanwhile, King William III of England felt comfortable on his throne. With the Spanish succession crisis unresolved, no one expected the new century to be a peaceful one. But neither France nor England saw the new conflict that awaited them: a second Hundred Years' War, during which these two tenacious adversaries would compete fiercely and proudly across the globe.

On battlefields from India to Canada to the Caribbean Sea, their armies and navies clashed; in the salons of Paris and the cafés of London, the politics and economics of the modern world would be born; and finally, a revolution would shake the foundations of society—a revolution that might have ended not in bloodshed and terror, but in a triumph of democracy and liberty that could have transformed the world beyond imagination.

🎲 Overview of How to Play Imperial Struggle


Imperial Struggle is a two-player strategy game depicting the rivalry between France and Great Britain during the 18th century. Throughout the game, players compete for global influence through diplomacy, economics, and military strength.


🧭 Basic Game Mechanics

Turns divided into Peace and War:

In peace turns, players choose investment tokens that allow them to take diplomatic, economic, or military actions.

In war turns, conflicts are resolved in four theaters (Europe, North America, the Caribbean, India) according to prior setup.

Main Actions:

Place influence in key regions.

Control markets for goods.

Build or destroy forts and naval fleets.

Play event cards and ministry cards to gain advantages.

Victory Conditions:

Win all wars by a large margin.

Reach 30 victory points or reduce the opponent to 0.

Control all regions and markets in one turn.

If neither of these occurs, a final scoring is done after the seventh turn.


Games and TCG - Board games - Wargames

GPSR. Reglamento sobre seguridad general de los productos

Marca:
DEVIR
Representante:
Devir Iberia S.L.
País del representante:
España
Dirección:
Carrer de Rosselló, 184, 08008 Barcelona
Email:
info@devir.com

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