Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game.
  • Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game.
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  • Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game.
    search
  • Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game.
    search
  • Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game.
    search
  • Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game.
    search
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Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game.
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Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game.

Fleet Commander: NIMITZ is a solo game that covers the Pacific War from early 1942 until its end in 1945, allowing you to play standalone campaigns for each year or the entire war as a linked series.

€99.00
€84.10 Save €14.90
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Data sheet

Language
Spanish
Age
A partir de 14 años
Gameplay time
180 min
Number of players
1
Publisher
Draco Ideas
Mechanics
Dice | Solitaire Game | Wargame
Theme
Historical | Ships
Complexity
Medium
Description

Fleet Commander: NIMITZ is a solo game that covers the Pacific War from early 1942 until its end in 1945, allowing you to play standalone campaigns for each year or the entire war as a linked series.

Your success will depend on balancing a strategic and tactical approach. You must move your forces across the map to achieve key objectives, while also outmaneuvering the automated opponent: the game system itself.

At the end of each campaign, victory is determined by the objectives controlled: Hawaii, Midway, the Solomon Islands, among others.

The box includes 4 campaigns (1942–1945), which can be played independently or as a connected series covering the entire conflict. Each year features its own set of counters, accurately representing historical ships, air groups, and ground units.

How to Play Fleet Commander: NIMITZ

Turns follow a structured sequence of steps. The Japanese player is controlled by the game system itself, designed to provide a strategic challenge without slowing down gameplay.

Each turn:

  • You receive supply points to acquire units, improve reconnaissance, prepare battle plans, or repair damage.
  • You use reconnaissance to reveal Japanese orders and anticipate their movements.
  • Your forces move first, followed by the Japanese forces.
  • If they occupy the same space, a battle occurs.
  • After combat, Japan receives reinforcements and repairs.
  • U.S. ships return to friendly ports.
  • Supply for U.S. troops and airfields is checked.

Game Components of Fleet Commander: NIMITZ

  • 1 mounted 6-panel campaign board (559 x 648 mm)
  • 16 full-color counter sheets
  • 1 battle board (432 x 180 mm)
  • 1 player record sheet
  • 4 campaign sheets
  • 1 rulebook
  • 2 ten-sided dice

Games and TCG - Board Games and Tabletop Games - Wargames

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