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Commands & Colors: Ancients. DEVIR
Commands and Colors Ancients is a two-player war game, suitable for ages 12 and up, designed by Richard Borg, where players recreate epic battles of antiquity. Unlike most wargames, the Commands and Colors system features light rules, allowing most scenarios to be played in about an hour.
Data sheet
- Marca
- DEVIR
- Language
- Spanish
- Age
- A partir de 12 años
- Gameplay time
- 60 min
- Number of players
- 2
- Card size
- 63,5 x 88 (60 cartas)
- Release year
- 2022
- Publisher
- Devir
- Author
- Richard Borg
- Mechanics
- Wargame
- Theme
- Historical
- Complexity
- Medium
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Commands and Colors Ancients is a two-player war game, suitable for ages 12 and up, designed by Richard Borg, where players recreate epic battles of antiquity. Unlike most wargames, the Commands and Colors system features light rules, allowing most scenarios to be played in about an hour.
Relive history or change it forever by leading the armies of Romans or Carthaginians. In Commands and Colors Ancients, strategy is key to victory. Using a card-driven system that guides the events, battles evolve in unexpected ways. Each player has blocks of different sizes representing various types of units (such as light, medium, and heavy infantry, legions, or even war elephants). Players will move their troops over a hex-based map where terrain tiles represent parts of the battlefield.
To start playing, choose one of the 15 battle scenarios included in the game; if it’s your first time, it is recommended to start with the Siege of Agrigento, a battle that took place in 401 BC in Sicily, which will help you familiarize yourself with the game mechanics. Set up the board, terrain tiles, and units according to the scenario setup. Shuffle the cards and deal them to both players as indicated in the initial setup. You are now ready to make history!
The objective of the game is to be the first to capture a certain number of victory flags (usually between 5 and 8, depending on the scenario). These flags are earned for each leader or unit completely eliminated and, in some cases, by capturing certain objectives or terrain tiles. The game ends when one player reaches the required number of victory banners.
Turns are dynamic thanks to the card-driven system that guides actions. First, play a card from your hand and resolve its effect; then issue orders to your units, move troops, and resolve combat. At the end of the turn, draw a new card.
A core element of the game is combat between players’ units. Combat is resolved using dice rolls and comparing results. While there is a luck element, strategy is decisive in determining the success or failure of attacks. For example, some units perform better against certain opponents, not all terrain is equal, and ranged attacks are possible...
Each of the 15 scenarios offers high replayability, as the experience differs depending on whether you lead the Romans or the Carthaginians. A must-have title for history enthusiasts in general and ancient history fans in particular. Designed for players seeking a good challenge, Commands and Colors Ancients is an excellent gateway into wargames. Unleash the strategist within!
Games and TCG - Board Games and Tabletop Games - Wargames
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