Quartermaster General: South Front. DRACO IDEAS
  • Quartermaster General: South Front.
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  • Quartermaster General: South Front.
    search
  • Quartermaster General: South Front.
    search
  • Quartermaster General: South Front.
    search
  • Quartermaster General: South Front.
    search
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Quartermaster General: South Front.
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Quartermaster General: South Front. DRACO IDEAS

Quartermaster General: Southern Front is a dynamic and fast-paced game set in World War II, focused on the Mediterranean front and designed for two players. A very quick setup and simple rules take you straight into the action.

The sides are asymmetrical, representing differences in equipment and strategy for each faction, adding depth and variety to every game.

€41.32
€35.04 Save €6.28

Data sheet

Marca
DRACO IDEAS
Language
Spanish
Age
A partir de 13 años
Gameplay time
120 min
Number of players
2
Card size
63,5 x 88 (72 cartas)
Release year
2026
Publisher
Draco Ideas
Mechanics
Wargame
Theme
Historical
Complexity
Easy

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Description

Relive historical events such as the Axis campaigns in North Africa and the Balkans, the Allied landing in Sicily, or the hard-fought advance in Italy.

Strategic naval dominance and resource management are key to victory in this immersive and dynamic experience from the Quartermaster General Front series, Southern Front.

The game Quartermaster General: Southern Front

Quartermaster General: Southern Front depicts the struggle in the Mediterranean from the summer of 1940 to the spring of 1944.

The game is played over 16 rounds, which correspond to the seasons of the years represented.

One player controls the Allies: the United Kingdom, the United States, and Free France. The other player commands the Axis: Germany, Italy, and other associated countries of the Tripartite Pact, such as Bulgaria.

The game ends when one player leads their opponent by 10 or more points in a scoring round or, failing that, the winner is determined at the end of the game.

Game mechanics

The game uses a card-driven engine. Each player has their own deck, reflecting the strengths and weaknesses of their faction.

Players take turns playing cards, either for their event or to perform other actions, such as recruiting troops, moving them, or engaging in combat.

Cards can be used in several ways:

  • Play them as an action, resolving their text.
  • Use the reaction located at the bottom.
  • Discard them to perform actions such as Recruitment, Forced March, or Desperate Attack.

Both decks include Late War cards, which are added in the winter of 1941 and introduce events from the final phase of the conflict.

Quartermaster General: Southern Front game components

  • 1 rulebook
  • 1 game board
  • 72 cards
    • 38 Allied cards (2 France, 21 United Kingdom, and 15 U.S.)
    • 3 Allied Contingency cards (3 United Kingdom)
    • 28 Axis cards (11 Germany and 17 Pact)
    • 3 Axis Contingency cards (3 Pact)
  • 41 wooden units
    • 23 Allied units (1 France, 12 United Kingdom, and 10 U.S.)
    • 18 Axis units (6 Germany and 12 Pact)
  • 1 punchboard with 40 markers
  • 2 reference sheets

Games and TCG - Board Games and Tabletop Games - Wargames
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