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Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game.
Fleet Commander: NIMITZ is a solo game that covers the Pacific War from early 1942 until its end in 1945, allowing you to play standalone campaigns for each year or the entire war as a linked series.
Data sheet
- Language
- Spanish
- Age
- A partir de 14 años
- Gameplay time
- 180 min
- Number of players
- 1
- Publisher
- Draco Ideas
- Mechanics
- Dice | Solitaire Game | Wargame
- Theme
- Historical | Ships
- Complexity
- Medium
Fleet Commander: NIMITZ is a solo game that covers the Pacific War from early 1942 until its end in 1945, allowing you to play standalone campaigns for each year or the entire war as a linked series.
Your success will depend on balancing a strategic and tactical approach. You must move your forces across the map to achieve key objectives, while also outmaneuvering the automated opponent: the game system itself.
At the end of each campaign, victory is determined by the objectives controlled: Hawaii, Midway, the Solomon Islands, among others.
The box includes 4 campaigns (1942–1945), which can be played independently or as a connected series covering the entire conflict. Each year features its own set of counters, accurately representing historical ships, air groups, and ground units.
How to Play Fleet Commander: NIMITZ
Turns follow a structured sequence of steps. The Japanese player is controlled by the game system itself, designed to provide a strategic challenge without slowing down gameplay.
Each turn:
- You receive supply points to acquire units, improve reconnaissance, prepare battle plans, or repair damage.
- You use reconnaissance to reveal Japanese orders and anticipate their movements.
- Your forces move first, followed by the Japanese forces.
- If they occupy the same space, a battle occurs.
- After combat, Japan receives reinforcements and repairs.
- U.S. ships return to friendly ports.
- Supply for U.S. troops and airfields is checked.
Game Components of Fleet Commander: NIMITZ
- 1 mounted 6-panel campaign board (559 x 648 mm)
- 16 full-color counter sheets
- 1 battle board (432 x 180 mm)
- 1 player record sheet
- 4 campaign sheets
- 1 rulebook
- 2 ten-sided dice
Games and TCG - Board Games and Tabletop Games - Wargames
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