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The Roman Empire stretches across the known world. The expansion of civilization can be seen in every aspect of life, from trade to architecture, from the might of the army to political intrigue, and the presence of the gods is evident in the course of human lives.
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The Roman Empire extends across the entire known world. The expansion of civilization is evident in all aspects of life — from trade to architecture, from the might of the army to political intrigue — and the presence of the gods can be felt in every moment of human existence. As a senator of this vast empire, will you be able to expand your influence across all its provinces?
Created by Raúl Franco and Fran Martínez and illustrated by Bea Tormo, Quorum is a game for 2 to 4 players, ages 14 and up, with a playing time of around 45 minutes. In Quorum, players take on the role of Roman senators who share power in Rome and its provinces, striving to gain as much influence as possible. The goal is to become the most powerful and influential senator by earning victory points, which are obtained in the different areas of influence at the end of the twelve rounds of the game.
Learning how to play Quorum is easy, but mastering it and scoring the highest number of points is a real challenge. There are two main ways to earn points: by exerting influence over the six provinces on the central board or by collecting specific combinations of cards in your personal area. Each card has two sides — one representing a province (used to gain points in that province on the main board) and the other showing one of four groups: military, intrigue, architecture, or trade, each providing different bonuses depending on your final card combinations. Additionally, there are 14 god cards that affect the value of provinces on the map and can dramatically change the outcome of the game at any moment.
Each player starts with four cards in hand. On their turn, a player takes a card from the shared market and then plays one card from their hand to their play area, influencing one of the provinces on the board. After completing these two steps, play passes to the next player, continuing until everyone has played twelve turns and placed twelve cards. How are the cards scored at the end of the game? Military cards earn points for each pair or trio with consecutive values. Intrigue cards score points equal to the number of intrigue cards multiplied by the number of value-3 cards in the player’s area. Architecture cards score for each distinct architecture card the player has collected. Trade cards score based on the number of different goods in that player’s set. With plenty of meaningful choices each turn, Quorum is a fast, easy-to-learn game that still challenges every player’s strategic skills.
Will you focus on securing dominance in a province or on obtaining a specific card to maximize your score? In short, Quorum is a game worthy of an empire.
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