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In the 16th century, Japan began trading with the West following the arrival of Portuguese merchants and Jesuit missionaries. Himeji Castle, a symbol of feudal power, was a strategic hub where exotic goods arrived that soon shifted the balance of power among the daimyo.
Data sheet
In the 16th century, Japan began trading with the West following the arrival of Portuguese merchants and Jesuit missionaries. Himeji Castle, a symbol of feudal power, was a strategic hub where exotic goods arrived that soon shifted the balance of power among the daimyo. In The White Castle: Duel, two clans compete to exert influence over the White Heron Court. The player with the most points at the end of the game wins!
Created by Sheila Santos and Israel Cendrero, the duo known as Llama Dice, and illustrated by Joan Guardiet, this fully independent edition of The White Castle is specifically designed for two players and features mechanics distinct from its predecessor.
In The White Castle: Duel, there are no dice or bridges. Players have six lamp cylinders to select the actions they want to take and activate the effects of their lamp cards. Available actions include using resources to place clan seals in strategic board locations, acquiring influence cards, and collecting valuable commodity tokens, which grant points according to various criteria.
Emulating the subtlety of Japanese court intrigues, everything can turn with a small action, as players can use a special token to swap the positions of actions on the board. With a strong strategic focus, The White Castle: Duel builds on the best of The White Castle and elevates it to an exclusive experience for two players.
Contents of The White Castle: Duel
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