Flash 10. DEVIR
  • Flash 10.
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  • Flash 10.
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  • Flash 10.
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  • Flash 10.
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    Flash 10.
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    Flash 10. DEVIR

    If you blink, you might miss it! In Flash 10, all players act at the same time, trying to create a row of 10 cards from left to right in ascending order. You’ll have to be fast as lightning if you want to complete your row before the others. But be careful — some cards grant extra points, and your opponents might snatch victory from you at the last moment.

    €10.00
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    Data sheet

    Marca
    DEVIR
    Language
    Catalán | English | Italian | Portugués | Spanish
    Age
    A partir de 8 años
    Gameplay time
    15 min
    Number of players
    2 | 3 | 4 | 5
    Card size
    56 x 87 (120 cartas)
    Release year
    2013
    Publisher
    Devir
    Mechanics
    Puzzle
    Theme
    Abstract
    Complexity
    Muy fácil
    Description

    If you blink, you might miss it! In Flash 10, all players act at the same time, trying to create a row of 10 cards from left to right in ascending order. You’ll have to be fast as lightning if you want to complete your row before the others. But be careful — some cards grant extra points, and your opponents might snatch victory from you at the last moment. Designed by legendary Wolfgang Kramer (creator of classics like El Grande and Downforce), Flash 10 is a new title in Devir’s pocket collection. This frantic card game offers sessions for 2 to 5 players ages 8 and up. The goal is to score more points than the other players by forming a row of cards in ascending order from left to right. Flash 10 contains 120 cards, of which 100 are numbered (from 0 to 99) and 20 are storm cards. To start playing, simply shuffle the deck and deal 10 cards to each player, who will place them face down on the table. Once they reveal the cards, players can draw new cards from the deck and place them on top of those in their play area, allowing up to 10 stacks to form. If a player draws a storm card, they may place it on top of any of their cards or stacks. These cards do not break the sequence — they act as a kind of wild card — but at the end of the game, each storm card left visible subtracts 1 point. The game ends immediately when a player manages to place their 10 visible cards in ascending order, or when the deck runs out. Players then score points for their cards: starting from the left, each player checks which of their cards are in ascending order. They earn one point for each numbered card that fits correctly in the sequence. If a correctly placed card has a lightning bolt, it grants an additional point. You can record everyone’s score, shuffle the cards, and start a new game. Keep playing and adding up points until a player reaches the predetermined total, such as 50 points. Flash 10 is very versatile and can adapt to various situations. For a simpler version, you can remove the storm cards and play only with numbered cards. You can also try the Thunder Mode, where players start with 8 cards, and each time a player completes an ascending sequence, they may add a new card to their play area until they complete a sequence of 10 cards. The games in the pocket collection stand out for their compact size — ideal for taking anywhere — and their affordable price, suitable for all budgets. With different themes and mechanics, each pocket game is unique and can fit the needs of different gaming groups. In the case of Flash 10, since it supports up to 5 players, it’s perfect for livening up any gathering with family or friends. Rounds are fast and frantic as you rush to complete your row of 10 cards. You’ll need to be quick not only at drawing cards but also at deciding which numbers to keep and which to cover. Blink and you lose! Game content Flash 10 120 cards (100 numbered and 20 storm cards) Rulebook


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